So, last week Valve dropped the second installment in their Portal franchise. Once again, the player takes control of Chell and must go through a series of tests to progress through the game. GLaDOS also returns to the series, much the same as before. However, there are also new characters introduced in the game. The first character you meet is Wheatley, an AI that is helps Chell through the opening sections of the game, and becomes more heavily involved in the story of the game later on. At a certain part of the game, you also encounter Cave Johnson speaking over a PA system, as well as his assistant, Caroline. Cave Johnson is the former CEO of Aperture Laboratories. He directs the player through the testing area during this section of the game. His assistant, Caroline, is more involved in the story than she seems at first. However, the story is one that you really must hear to understand. It is quite an interesting story, though for those that don't know the story from the original Portal, it can be a little harder to understand. In the separate co-op campaign, the players take control of Atlas and P-Body, two robots that are directed by GLaDOS. Also, just like the original, one of the main attractions of the game is the humor that is strewn throughout the game. The Portal sseries is known for its sarcastic, dry humor, and Portal 2 is no exception. Now, let's get to the main point: the gameplay. Just like its predecessor, Portal 2 has the player going through a series of tests and challenges. It teaches the player the basics of the portal mechanics, then sends the player through a series of tests that focus around the portals, getting progressively more difficult as you move along. This pattern is repeated with new features, such as Aerial Faith Plates and Repulsion Gel. However, this fact is hidden by the progressing story and the witty banter that comes from GLaDOS and Cave Johnson. The overall difficulty of the game is relatively moderate, with some chambers being really

easy and others being truly difficult. With the addition of the new elements, even the Portal veteran's mind will be challenged by the new tests. However, the place where the difficulty really ramps up is the co-op. The tests themselves are not so much more difficult per se, but they
are made more difficult by the fact that they require both players' minds to be working together to overcome the obstacles. This can be frustrating when a player is killed because the two are just a little out of sync, but most of the time, the tests do not require perfection. In particular, one test I remember required the players to collide in midair in order to reach a platform to continue onward. The tests in the co-op campaign are really well-planned and Valve has done a good job of implementing the multiplayer system into Portal despite the fact that at first they didn't think it was a good idea.
Next, let's talk about the graphics. Personally, I think the long-abandoned, ruined state of Aperture was a really nice design choice. Seeing areas from the first game in such disarray brought a sense of both nostalgia and strangeness. The rat man's dens were a nice easter egg, and the drawings in his dens invoked a sense of wonder and awe. They give the player a hint that there really is a lot more to this story than just Chell going through some tests. The Cave Johnson sections also were a really cool design choice. I very much got a Bioshock feel from them. Overall the game is truly beautiful, as the graphic design is integrated nicely into the story. It may not be the most photorealistic game on the market, but that's okay because the graphics are still really good.
As for any problems I had with the game, the only complaint I could have is that sometimes the movement feels a little weird. At first, I felt a little floaty when moving around, but I slowly became used to that. However, it is very easy to get caught on tiny corners, which can be frustrating. However, these problems are very small in comparison to the extremely fun time I had playing Portal 2.
Now, some might be wondering about DLC for Portal 2. Valve has talked about new maps made by the community being integrated into both Xbox LIVE and the Steam Marketplace (which now also serves PS3 users), so it shouldn't be too long before we can get our hands on some new maps to test in. Also, there might be some new character skins for Atlas and P-Body, as the pre-order DLC from Gamestop showed.
CONCLUSION: Portal 2 - Highly Recommended










